![]() ![]() So it will probably takes a long time until we can findout what exactly happened. Unlike crashes that can be easily caught where the issue was using debugger (as long they can be reproduced), disconnection in the middle of gameplay is hard to detects, since we don't have any clue which commit affecting it, and debugging on Android is a pain since the logcat often goes EOL and stopped printing anything.Īnd the video didn't even mentioned which version was being used and whether all players are using the same platform or multiple platforms.
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